| Cleric (Monastery) |
Cleanse |
2 |
Removes harmful effects like curses from units in a target area. |
| Cleric (Monastery) |
Bolster |
3 |
Increases the hit points of units in target area by 1 for 5 turns. |
| Cleric (Monastery) |
Sequester |
5 |
Units are locked in the target area for 2 turns. |
| Enchanter (Workshop) |
Enchant Weapons |
1 |
Increases the combat value of units in target area by 1 for 5 turns. Multiple casts do not stack. |
| Enchanter (Workshop) |
Enchant Armor |
1 |
Increases the armor of units in target area by 1 for 5 turns. Multiple casts do not stack. |
| Enchanter (Workshop) |
Enchant Ally |
4 |
Adds 3 magic points to an ally's personal magic point pool, and 1 vp. |
| Wizard (Silver Tower) |
Scry Area |
1 |
Makes an area visible to you for 5 turns. |
| Wizard (Silver Tower) |
Energy Blast |
2 |
Destroys three lower level units. |
| Wizard (Silver Tower) |
Discern Leaders |
8 |
Permanently reveals the leader types of all players to you. |
| Wizard (Silver Tower) |
Aquasense |
4 |
Makes all water and coastal areas visible to you for 5 turns. |
| Wizard (Silver Tower) |
Discern Treaties |
4 |
Reveals all players' diplomatic states to you for 5 turns. |
| Wizard (Silver Tower) |
Discern Magic |
2 |
Reveals a player's magic structures to you for 5 turns. |
| Sorcerer (Black Tower) |
Curse |
4 |
Decreases the combat values of units in target area permanently. Multiple casts do not stack. |
| Sorcerer (Black Tower) |
Create Undead |
3 |
Creates some lower level undead units in target area. |
| Sorcerer (Black Tower) |
Black Death |
4 |
Kills 8 level 1 or 2 units in target area. |
| Sorcerer (Black Tower) |
Drain Mana |
5 |
Drains 30-40% of the magic points in a target player's personal pool into the Black Tower's pool. |
| Elementalist (Summoning Conflux) |
Summon Earth Elemental |
3 |
Summons two defensive land units in an area you or an ally own. |
| Elementalist (Summoning Conflux) |
Summon Fire Elemental |
3 |
Summons two offensive land units in an area you or an ally own. |
| Elementalist (Summoning Conflux) |
Summon Air Elemental |
3 |
Summons three flying units in an area you or an ally own. |
| Elementalist (Summoning Conflux) |
Summon Water Elemental |
3 |
Summons two amphibious units in an area you or an ally own. Much faster in the water. |
| Shaman (Bone Altar) |
Wind Storm |
1 |
Makes a target area require more move points to pass through for 1 turn. |
| Shaman (Bone Altar) |
Anti-magic Shield |
4 |
Protects an area and its units from harmful spells for 3 turns. Also prevents a force field from being cast on an area, but does not prevent Orb of Inhibition. |
| Shaman (Bone Altar) |
Sacrifice |
2 |
Sacrifices one of your own units of at least level 9 to add 1 magic point to your personal pool. |
| Shaman (Bone Altar) |
Volcano |
15 |
Destroys all units in target land area and changes its terrain type to mountain. |
| Battle Mage (Academy) |
Force Field |
3 |
Prevents attacking units from entering an area for 2 turns. |
| Battle Mage (Academy) |
Fireball |
3 |
Destroys 5 units in target area of level 8 or below. |
| Battle Mage (Academy) |
Lightning Bolt |
5 |
Destroys 8 units in target area of level 8 or below. |
| Battle Mage (Academy) |
Slay Dragon |
5 |
Kills one target dragon. |
| Druid (Grove) |
Orb of Inhibition |
3 |
Prevents attacking units from entering an area for 1 turn. |
| Druid (Grove) |
Orb of Turning |
3 |
Destroys 3 undead units in a land area. |
| Druid (Grove) |
Denizens of the Grove |
4 |
Summons 2 centaur units in an area you own. |
| Druid (Grove) |
Call of the Wild |
5 |
Summons 2 white stag units in an area you own. |
| Druid (Grove) |
Grow Forest |
6 |
Changes target area's terrain type to forest. |
| Alchemist (Laboratory) |
Dragon Nip |
2 |
Pays the supply cost of target dragon for 1 turn. |
| Alchemist (Laboratory) |
Craft Golem |
3 |
Creates a golem unit in an area you own. |
| Alchemist (Laboratory) |
Midas Ray |
4 |
Destroys 2 enemy units less than level 8 and converts their hit points into gold for the caster. |
| Alchemist (Laboratory) |
Dehydrate |
6 |
Changes plains to desert, swamp to plains, or forest to desert. |
| Alchemist (Laboratory) |
Hydrate |
6 |
Changes plains to swamp, desert to plains, or forest to swamp. |
| Adept (Golden Tower) |
Bestow |
12 |
Adds 5 magic points and 20 gold to target player. Also adds 2 palace guards to every settled area of the target player. |
| Adept (Golden Tower) |
Eradicate |
10 |
Destroy all units in target area. |
| Adept (Golden Tower) |
Purge |
15 |
Destroy ALL undead units. |
| Adept (Golden Tower) |
Summon Golden Colossus |
10 |
Summons 2 Golden Colossus units in an area you own. They are very strong, and immune to magic. |
| Adept (Golden Tower) |
Fortress of Glory |
9 |
Creates an indestructible magic citadel in target area that increases its VP value by 7. Also summons 5 palace guards to the area. |
| Illusionist (Crystal Tower) |
Illusory Dragon |
4 |
Creates a dragon unit that appears real to others, but is not. Cannot leave your owned areas. |
| Illusionist (Crystal Tower) |
Phantom Army |
3 |
Creates an army of units that appears real to others, but is not. Cannot leave your owned areas. |
| Illusionist (Crystal Tower) |
Cloak Units |
5 |
Units in target area become invisible for 3 turns. |
| Illusionist (Crystal Tower) |
Smoke Screen |
5 |
Prevents others from viewing an area for 3 turns. |
| Warlock (Symbol of Pain) |
Haste |
3 |
Permanently increases the move points of a target unit by 4. Multiple casts stack. |
| Warlock (Symbol of Pain) |
Festering Wound |
4 |
Decreases the hit points of units in target area by 1, permanently. Multiple casts do not stack. |
| Warlock (Symbol of Pain) |
Wither |
5 |
Reduces the target player's supply by 4 for 3 turns. Multiple casts stack. |
| Warlock (Symbol of Pain) |
Dark Ritual |
3 |
Converts your target dragon unit into an undead bone dragon. |
| Rift Caller (Dimensional Rift) |
Cornucopia |
2 |
Increases your supply by 4 for 5 turns. |
| Rift Caller (Dimensional Rift) |
Recall |
3 |
Teleports units in target area to target capital you own. |
| Rift Caller (Dimensional Rift) |
Gate |
4 |
Teleports units in target area you own to another area you own. |