UnitsUnits are the soldiers, dragons, and other game pieces that you control and move around the map. Units are used primarily to attack or defend areas. Every nation has a set of units it is able to build. To see a complete list of all units and who can build them, check the unit list page.
You can build units in any area with a settlement, provided the unit is accessible to your nation and you have the needed resources. Also, some leader skills and spells can create units. You can also disband a unit at any time, which will destroy the unit and free up supply it was using. You do not gain a gold refund from disbanding.
Every unit has a set of stats that define its abilities. Some units also have special abilities. The stats are:
Level is just an approximate guide to help the player gauge the strength of a unit. It has no effect in the game, except that it is taken into account when necromancers raise undead.
A unit's attack rating determines its likelihood of scoring a hit when it is attacking an area. This value can vary depending on the type of terrain where combat takes place.
A unit's defense rating determines its likelihood of scoring a hit when it is defending an area. This value can vary depending on the type of terrain where combat takes place.
The supply points needed in order to own this unit type. The unit will continue to require this support as long as it is alive. Support needed can vary depending on the terrain type a unit is in.
The number of move points needed for the unit to enter an area. This value can be different depending on the terrain type being entered.
The number of hits it takes to kill this unit. Note that hit points start at their full value in every combat.
Higher armor values give the unit a chance to ignore a hit that is scored against it.
The amount of gold needed to buy a unit of this type.
The total amount of move points available to this unit each turn.
A note about "Spirit Walk":
The Fae "nymph" unit can use an ability called "spirit walk." This allows the nymph to teleport from one forest area owned by the Fae to another forest area owned by the Fae.
A note about flying units:
Some units can fly. In general, a unit can fly through any terrain but must end its movement on land. If it ends on water, it will drown. There are exceptions to this, such as the blue dragon. See the individual unit on the unit list page for more details.