As mentioned in the "About" section of the site, Forge of Legends is played with a party of characters. Each character in the party is created by the player using
the character generator. Various races, classes, and other attributes are combined to create a character. The characters are then visible in the main game screen in
two places: the "Party Panel," which shows their portraits, and the minimap. On the minimap, the player will be able to see where each character in the pary is standing.
That differs from similar games of this type -- it is more often the case that the entire party is in one "square" of the dungeon. Forge of Legends is different in
this regard. During dungeon exploration, the characters will attempt to move in a "formation" as defined by the player. When combat starts, characters
can move about as directed by the player.
Characters will have access to a variety of abilities, ranging from melee and ranged weapons to different kinds of magic. Characters gain levels, in an experience-based system most RPG players will find familiar.
Though much of how combat and characters will work is still under development, here is what I currently see as the list of attributes characters will use:
Strength is physical power and muscle. It is used in calculating melee attacks and damage, as well as carrying capacity and other situations needing physical might.
Reflex is reaction time and quickness. It is a factor in initiative, movement speed, and eventually how many attacks per round a character may get.
Dexterity is the ability to deftly maneuver. It is key for character making ranged attacks or doing things like manipulating small objects. Also a factor in armor class.
Resilience is how much punishment a character can take. Resilience directly affects hit points per level, hit point recovery, and some spell effects.
Willpower is the sense of "self" a character has, his drive to overcome, and... will to live. A factor in morale and certain spell effects. For Sorcerers and Aether Mages, affects their magic points and concentration, respectively.
Intellect is the ability to learn new concepts, think creatively, remember facts, analyze patterns, and so forth. It is key for wizards, and affects skill points per level for all classes.
Spirit is how connected the character is to things otherworldly. It is a key statistic for Paladins, Avatars, Wildhearts, and Shades. It is also factored into certain spell effects.