Classes
Every player character in Forge of Legends has a class. The class defines the core abilities and skills a character can use, as well as
things like hit points and skill points per level. Forge of Legends uses a fairly traditional class system that will be familiar
to many RPG players. Below is a list of classes with details about each.
Soldier
Skilled in the ways of arms and armor, this adventurer is always on
the front lines in any fight. A Soldier has access to all weapon and
armor skills, and advances in level quicker than more specialized
classes like Paladin and Reaver. Though some would call them simple,
soldiers can be the backbone of any group of adventurers.
[ Hit Points per level : 10 ]
[ Skill Points per level : 3 ]
[ CLASS SKILLS ]
Dagger, Sword, Axe, Bow / Crossbow,
Staff, Polearm, Hammer / Mace / Flail,
Simple Ranged, Spear / Javelin, Shield,
Critical Strike, Dual Wield, Dodge
[ SPECIAL ]
Increased Experience Gain
Paladin
In addition to being a master of arms and armor, a Paladin follows a
code of honor. He fights for good and justice, defending the
innocent and punishing evil. A Paladin's skills grow more slowly than
an average soldier, but he is also able to manifest certain gifts of
the light as he gains levels. These gifts tend to be protective and
restorative, with a few exceptions. Paladains are stalwart foes of
evil, and loyal allies... but they tend to get a bit grumpy around
Reavers and Shades.
[ Hit Points per level : 10 ]
[ Skill Points per level : 3 ]
[ RESISTANCE MODIFIERS ]
Shadow: +2
[ CLASS SKILLS ]
Dagger, Sword, Axe, Bow / Crossbow,
Staff, Polearm, Hammer / Mace / Flail,
Simple Ranged, Spear / Javelin, Shield,
Critical Strike, Dual Wield, Dodge,
Devotion
[ SPECIAL ]
Rebuke
Rejuvenation
Reaver
A Reaver is a warrior with a lust for battle and blood. His training
focuses more on how to inflict wounds and is less concerned with
defense. A Reaver believes that the shortest route to safety is by
slaying your enemy! As such, Reavers tend to favor skills like
critical strike or two-weapon fighting. A Reaver full of bloodlust
can be intimidating to friend and foe alike!
[ Hit Points per level : 10 ]
[ Skill Points per level : 3 ]
[ SKILL MODIFIERS ]
Critical Strike: +5 Dual Wield: +5
[ CLASS SKILLS ]
Dagger, Sword, Axe, Bow / Crossbow,
Staff, Polearm, Hammer / Mace / Flail,
Simple Ranged, Spear / Javelin, Shield,
Critical Strike, Dual Wield, Dodge,
Bloodlust
Archer
An Archer has honed his skill with ranged weaponry above all else.
Although some have a basic ability with light blades, all excel with
bows, crossbows, and sometimes other ranged weapons like slings.
Their specialties require that they remain more flexible and limber,
and as such can use only lighter forms of armor. Their ability to
cause harm from a distance more than makes up for this, of course!
[ Hit Points per level : 7 ]
[ Skill Points per level : 3 ]
[ SKILL MODIFIERS ]
Bow / Crossbow: +5
[ CLASS SKILLS ]
Dagger, Sword, Bow / Crossbow, Simple Ranged,
Spear / Javelin, Critical Strike, Dodge,
Arrowsmith, Multishot
[ SPECIAL ]
Light Armor Only
Rogue
The rogue has a variety of useful skills, even though he is unlikely
to be a good choice for going toe-to-toe with a large monster. He can
find and disarm traps, open locks, and even identify unusual magic
items. When not sallying forth with a party into the dungeon, he is
also a skilled gambler, haggler, and... entrepreneur.
[ Hit Points per level : 7 ]
[ Skill Points per level : 6 ]
[ CLASS SKILLS ]
Dagger, Sword, Bow / Crossbow, Staff,
Simple Ranged, Spear / Javelin, Shield,
Critical Strike, Dual Wield, Dodge,
Lore, Gambling, Haggle,
Comedian, Locks, Traps,
Scavenger
[ SPECIAL ]
No Heavy Armor
Aether Mage
Aether Mages are individuals who have never felt truly connected to
the material world. As their lives and minds move them ever further
along unseen paths, they become aware of an innate ability to briefly
leave the material plane. As their skill at these short journeys
increases, they are able to draw forces, objects, and even living
entities from this other plane of existence -- the Aether. Aether
Mages have a unique collection of abilities, allowing them to
manifest powerful Aether energies, manipulate matter, travel in ways
that violate principles of physics, and call other-worldy allies.
Each use of one of these abilities requires a portion of the Aether
Mage's concentration. As such, players should watch the
concentration stat carefully with these characters, and take steps
to maximize it. Aether Mages can only wear cloth armor and carry the
lightest of burdens.
[ Hit Points per level : 5 ]
[ Skill Points per level : 3 ]
[ CLASS SKILLS ]
Dagger, Staff, Simple Ranged, Dodge,
Wands, Lore, Focus,
Manifestation, Translocation, Spell Mastery
[ SPECIAL ]
Cloth armor only
Decreased carrying capacity
Wizard
A wizard is a scholar who has studied magic extensively. There are
none who possess more knowledge about the workings of magic than
wizards. Though physically frail, they can cast powerful spells of
many varieties. They are able to invoke these spells a certain
number of times per day, increasing their abilities to learn new
spells and cast them more often as they gain levels.
[ Hit Points per level : 3 ]
[ Skill Points per level : 3 ]
[ CLASS SKILLS ]
Dagger, Staff, Simple Ranged, Wands,
Lore, Spell Mastery, Elemental Magic,
Transmutations, Conjurations, Enchantments
[ SPECIAL ]
Light Armor Only
Sorcerer
Sorcerers are those who have discovered a magic within themselves.
The source of this magic is a mystery, but is considered a great
gift. They tend to have a talent with spells that are more
spontaneous than those favored by wizards. Sorcerers have a pool of
magical energy which they can expend as they see fit, with more
powerful magic spells requiring more from this pool. Both their
magic pool and the kinds of magic they can create increase with
level.
[ Hit Points per level : 4 ]
[ Skill Points per level : 3 ]
[ CLASS SKILLS ]
Dagger, Sword, Staff, Polearm,
Hammer / Mace / Flail, Simple Ranged, Wands,
Lore, Spell Mastery, Meditation
[ SPECIAL ]
Light Armor Only
Avatar
Avatars live to bring peace to the world. They are skilled at healing
and improving the abilities of those around them, and when facing the
forces of darkness, they can also unleash righteous fury. Like
wizards, they can manifest magic spells a certain number of times per
day. However, their power stems from their devotion to goodness and
light rather than arcane knowledge.
[ Hit Points per level : 7 ]
[ Skill Points per level : 2 ]
[ CLASS SKILLS ]
Staff, Hammer / Mace / Flail, Shield, Lore,
Devotion, Radiance
[ SPECIAL ]
No Heavy Armor
Wildheart
As champions of nature, Wildhearts can channel its primal force in
many unique ways. By drawing from a pool of this natural force, they
can enhance characters, cleanse poison and disease, and even call
allies to aid them. Though not as proficient in mending wounds as an
Avatar, their other abilities can be equally as useful.
[ Hit Points per level : 5 ]
[ Skill Points per level : 2 ]
[ CLASS SKILLS ]
Dagger, Axe, Bow / Crossbow, Staff,
Simple Ranged, Spear / Javelin, Dodge,
Meditation, Conservation
[ SPECIAL ]
No Heavy Armor
Shade
While not necessarily evil, a Shade is one who has embraced shadow.
Shades are skilled at causing harm with magic, but their natures make
them immune to the benefits of magic wielded by Avatars. This could
leave them vulnerable to taking too many wounds, though they can
draw life from enemies to replenish themselves. Their ability to tap
into the power of shadow is replenished when they rest in darkness,
or when they slay an enemy. Additionally, they can meld into shadows
and dark places -- an ability that can prove useful in avoiding notice
or protecting themselves. Avatars and Shades can coexist in a party
together, but don't expect either to be happy about it.
[ Hit Points per level : 5 ]
[ Skill Points per level : 3 ]
[ RESISTANCE MODIFIERS ]
Shadow: +10
[ CLASS SKILLS ]
Dagger, Sword, Bow / Crossbow, Staff,
Hammer / Mace / Flail, Simple Ranged, Spear / Javelin,
Critical Strike, Dual Wield, Dodge,
Lore, Meditation, Spell Mastery,
Dark Resonance, Malignance
[ SPECIAL ]
Immune to Avatar Benefits
No Heavy Armor