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Is it really 2014?

For the latest on Forge of Legends, READ THIS

March 21, 2013

RPGWatch is fast becoming the best place for Forge of Legends news! Here is the latest update

December 29, 2012

Those fine folks at RPGWatch have posted another article covering the game. Check it out here!

December 20, 2012

I have recently made major updates to the "classes" and "races" pages. I've added more content and detail, as code has been progressing! Also, I plan to send a new update to RPGWatch within a week or so. Stay tuned!

October 26, 2012

Check out Forge of Legends on RPGWatch!

August 28, 2012

It has been a while... a month in fact... since a substantive update. I actually have been continuing work on the game, but it doesn't sound so interesting: bug fixing and polish on some outside combat cases like shooting bows through bars, and engineering UI frames and buttons from the ground up. Very dry, uninteresting stuff I must say. I don't expect I'll release a video this month, unless I create one just to show off "a really neat dialog window." Heh. Anyway, the project continues. And, I'm happy to say, I'm finally FINALLY finally? done editing that Java programming book I've been working on since January.

Oh! There has also been a change in art-direction. I will henceforth be including art from a new source, which is fun. It means more monsters and more variety.

July 6, 2012

More progress on combat completed, including ranged attacks and significantly, monster AI. More info on the latter in the dev journal videos!

June 19, 2012

I have finally made enough progress on combat to demonstrate some of it! There is a new video in the dev journal you can view if intereted. Also, the screen shots are becoming more and more out of date... I'll have to update them I suppose.... soon...

May 4, 2012

A quick note that I'm still working on the combat system. Not enough to fit into a new dev video yet, however I have (mostly) settled on the attributes of characters. I think.
They are:
Strength - Representing physical power and muscle... strength.
Reflex - Reaction time and quickness.
Dexterity - The ability to deftly maneuver.
Resilience - How much punishment a character can take, how fast they can recover, resist poison, etc.
Willpower - The sense of "self" a character has, his drive to overcome, and... will to live.
Intellect - Ability to learn new concepts, think creatively, remember facts, analyze patterns, and so forth.
Spirit - How connected the character is to things otherworldly.

Some time later I will post the derived stats. That is, information that describes a character that is calculated from his attributes or other sources.

April 11, 2012

A couple of news items today. First, the great folks at IndieRPGs ran a nice news post about Forge of Legends! Stop by their site and see what they have to offer. Here's a link directly to the FOL piece, as well: Forge of Legends @ IndieRPGs

Also, I've added a new dev journal video for "Line of Sight." This was a really fun bit of code to write, and I hope the video is, er, fun too... heh. My latest blog post talks about the algorithms I used to implement this feature.

The dev schedule will quiet down for a couple of weeks now, as I must do some more design work before I can return to coding. It may be some time before I update again, but when I do, there should be some glimpses of the combat system!

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